Those are good ideas. Thank you very much for them! I've done a game before where a sprite always follows your mouse. It was a block breaker game where the paddle followed the horizontal movements of your mouse. It's not on here, however ^^' Making the mouse clicks work no matter where your mouse is is easy enough with a simple GetKeyDown(KeyCode.Mouse0)/GetKeyDown(KeyCode.Mouse1) and such which monitor the clicks and such. If you meant something else, sorry, i didn't understand what you meant.