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Very fun, very challenging. I think there's some glaring flaws in the stats system, which you pointed out a little bit in your description. For instance, if I always take lightning, the opponent will never crit me so it doesn't matter how many arcanas I give him, if he had even a 2% chance of criting I would be horrified at the 200 crit damage I gave him, lol. The fire burn damage is a little strong and the stats should probably have diminishing returns. Really fun idea and I love the concept. It would be interesting to see this turned into a full game! I got to round 14.

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Yeah I agree with all the points mentioned. I was kinda rushed but I wanted to make it like a set-bonus (2/5/10/etc)  as well as adding a block/special attack to right mouse button. I got a good idea to improve this game. Instead of making  each fight against the player you have  it as a dungeon crawler style with more upgrade choices and many possible combinations  (like Hades). And then every x rooms you fight the main "enemy" that was doing the same thing as you in a parallel dungeon. The winner get's to pick the item and the loser gets the other one...maybe even a choice to swap items you don't want or to steal from opponent. I would definitely have to rewrite the Ai (if you can even call it that lol) but seems like a direction I could go.

That seems like an incredible idea for a two player game, either local or online. Where each player would control each main character. Even as single player its a really cool implementation!

Oh yeah! That does sound like a great multiplayer idea. I've dabbled in networking a little, however, this could be a room-based client/server game which would save me the trouble of creating an authenticated server as the players would create it themselves.