Yeah I agree with all the points mentioned. I was kinda rushed but I wanted to make it like a set-bonus (2/5/10/etc) as well as adding a block/special attack to right mouse button. I got a good idea to improve this game. Instead of making each fight against the player you have it as a dungeon crawler style with more upgrade choices and many possible combinations (like Hades). And then every x rooms you fight the main "enemy" that was doing the same thing as you in a parallel dungeon. The winner get's to pick the item and the loser gets the other one...maybe even a choice to swap items you don't want or to steal from opponent. I would definitely have to rewrite the Ai (if you can even call it that lol) but seems like a direction I could go.