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Thanks for such an in depth criticism! It’s good to know there are obvious, easy changes to make in the game. I’ve gotten a lot of feedback that the spikes are a hinderance to the fun and I think that is just due to a lack of play testing. Same goes for the flail killing enemies at slow speeds. Relatively easy changes but I’d never know without everyone play testing. I’m glad you liked the main flail mechanic because I’ve been wanting to make something like this for so long. I’ll definitely be updating this game and hopefully make it worthy of a fun mobile game!

About the spikes - Just try to calculate an balance the spike area. For example - when spikes come from left, they take about 30% area, and it's ok. But top and bottom spikes take about 50%, so it becomes really difficult to spin and keep doing combos.