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Thanks :)
You have to learn how the system works, I couldn't have added indicators because there is no randomness, all the fights are deterministic, so it would show 100% win or 100% lose. Animations would help cause players would see what goes first and what gets hit but I didnt find time for that. If you run the game with a cli command you can see the fight logs ;)
As for the gold, I had a shop feature planned to add potions and items for the heroes but time :D

I did figure it's completely deterministic, but it's a lot of work to go through 6+ moves in your head :) especially if there's multiple rounds of fighting.

Yeah I know, but I couldnt figure out a quick way to address that. Any ideas, may be useful for the future :) ?

(+1)

Nothing that I think will solve it completely. I agree previewing the outcome is not very interesting, but at least ordering both the monsters and the submitted party by speed will free up some mental capacity.

Oh yeah ordering monsters by speed is a great idea and a quick fix, just sort them :)
But I cannot sort the party, different types of monsters attack from different sides (front/back/random) so that mechanic would break then