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(1 edit)

Thank you! The traps could indeed be whatever the referee comes up with. For the most part, I was pulling traps from the 'Designing a Dungeon ' Section in the OSE Rules Tome. 

  • Archway trap, room #2 is a basic falling block trap(1d10, save vs. petrification)
  • Room #3 is labeled 'a' on the map, but the entry on the Key is labeled 'Treasure'.  Room #11 I forgot to included but it was nothing more that minor treasure if found. Referee's choice on that one.
  • North door, Room #11.  Standard Dart trap (1d6 darts, 1d4 damage each)
  • Yes, good catch.

Thanks for these! Just reading Hsokren Ruins at lunch and came looking for errata, or a place to report it myself!