Thank you! The traps could indeed be whatever the referee comes up with. For the most part, I was pulling traps from the 'Designing a Dungeon ' Section in the OSE Rules Tome.
- Archway trap, room #2 is a basic falling block trap(1d10, save vs. petrification)
- Room #3 is labeled 'a' on the map, but the entry on the Key is labeled 'Treasure'. Room #11 I forgot to included but it was nothing more that minor treasure if found. Referee's choice on that one.
- North door, Room #11. Standard Dart trap (1d6 darts, 1d4 damage each)
- Yes, good catch.