Potentially. I've already got it on Drivethrurpg.
gelatinouscubism
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https://gelatinouscubism.itch.io/advanced-dungeon-goons
Advanced Dungeon Goons is the 2nd iteration of a 'classic fantasy' hack of Nate Treme's Tunnel Goons. It takes inspiration from other systems like classic D&D, World of Dungeons, Traveller, and mashes it together for a slightly more crunchy, but still fairly rules-lite, system. Just need 2d6 and some friends.
In this 2nd Edition of Dungeon Goons, I've expanded on the simple fighting system to incorporate ranged weapons and reactions, and embellished more on Magic and its various forms. All new layout design and art from yours truly, a printer friendly version, and custom character sheets.
Thank you! The traps could indeed be whatever the referee comes up with. For the most part, I was pulling traps from the 'Designing a Dungeon ' Section in the OSE Rules Tome.
- Archway trap, room #2 is a basic falling block trap(1d10, save vs. petrification)
- Room #3 is labeled 'a' on the map, but the entry on the Key is labeled 'Treasure'. Room #11 I forgot to included but it was nothing more that minor treasure if found. Referee's choice on that one.
- North door, Room #11. Standard Dart trap (1d6 darts, 1d4 damage each)
- Yes, good catch.
Thank you for the feedback. I can supply a non-flattened version of the PDF to include selectable text.
edit: The added selectable text version has been added. To clarify, I had so add a separate version because the publishing software won't embed all fonts, specifically the bold text. This was unacceptable to me for readability in the final version, so I chose to outline all of the text to images.
The added version has selectable text, but is missing the bolded text. I fought the software for hours trying to remedy this issue to no avail. I apologize for the inconvenience of multiple PDFs, it can't be helped at this time.