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Sorry for the freeze! I didn't have time to stamp out the bugs on the HTML5 version, as I developed it testing on the Windows.

I agree with the lack of tactical gameplay. I had just planning the routes, but realized that the player would be super bored during the week, so I started adding abilities to give the player something to engage with. Do you have anything specific in mind in terms of adding tactical gameplay?

(+1)

Maybe more complex roads with need to choose not only order of the cities but also order of the crossroads. And maybe some roads would occasionally be blocked by bandits or angry folk? Hard to say!