You've captured the feel of Legend of Zelda quite well. However, the map is quite big and everything looks very similar so I began to get lost quickly. The player character's skin tone doesn't stand out much from the sandy ground which makes everything start to blend in a lot.
For the shrine guardian enemy, it's too easy to just run past as they teleport back very quickly. Perhaps they should have some sort of ranged attack to make them more of a threat.
Having said that, the sounds and music were great and set the mood for some exploring. The graphics were good and the animations were nice too. With a bit of improvement, this could be a very interesting game!
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It was of course inspired of Zelda yes! ^^ The map is definitely the biggest problem!
I agree for the variations though time constraints didn't allow us to make things more detailed! For the skin tone what do you think would be a good color on the character with this kind of environment?
The enemies were placed in a rush so yes their use wasn't so meaningful. Making an AI is not an easy task though so there were limitations which we had to work around and even if we kept the close range attacks for the guardians we could've place them better and it would've make more sense already.
2 of the 3 musics + the sprites are under an MIT license if you are interested, you can check the credits! :)
That's good to hear! :) However it's not the kind of game I'd like to work on seriously since I just like to try different things! ^^