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It was of course inspired of Zelda yes! ^^ The map is definitely the biggest problem!

I agree for the variations though time constraints didn't allow us to make things more detailed! For the skin tone what do you think would be a good color on the character with this kind of environment?

The enemies were placed in a rush so yes their use wasn't so meaningful. Making an AI is not an easy task though so there were limitations which we had to work around and even if we kept the close range attacks for the guardians we could've place them better and it would've make more sense already.

2 of the 3 musics + the sprites are  under an MIT license if you are interested, you can check the credits! :)
That's good to hear! :) However it's not the kind of game I'd like to work on seriously since I just like to try different things! ^^