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Pretty funky lol. I thought it was an interesting battle mechanic but it felt like it did not have any benefit from just attacking with one unit at a tile, unless I'm missing something? Maybe this is already planned but it would be cool if the attack would have a combo multiplier or energy savings so that you would be encouraged to chain guys together. Maybe even the pattern of the congo line could add some unique bonus (like drawing spells in 'hoco poco').

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Hi thank you for playing!

I understand your feedback;

I wanted to add a energy mechanic to the gnomes so you can only use them once every turn; meaning the player needs to create complex grids.   But I kinda ran out of time. 

In the future I also want to add things like combo's, /status effects and spells which will hopefully make the actual mechanic more interesting than just batteling with one dude!