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Really like the voxel art style! The movement and shooting was an interesting blend of RTS, and a top down twin stick shooter. I thought it was fun when there was combat, however the levels and enemy placement made for times when there wasn't much action. Would have like to see levels that through a lot of enemies at you, or guided you to enemies so that there wasn't as much down time. Hope you stick with this project and work on it more because it has a solid foundation!

it’s my plan to expand on this. Probably not hordes of enemies, but there will be other challenges planed.