SO. As a huge board gamer, I love that this submission is a strategy game. The idea of creating a full, scaling campaign with upgrades and varied enemy types was definitely ambitious.
My big criticism here is that I didn't feel like I was making a lot of meaningful choices. For all the path-finding, unit types, and cover mechanics, there wasn't a whole lot of reason to use them? There's some element missing at the core of the system that would bring all these ideas together and give them a reason to exist. Putting it simply, the gameplay needs some work.
Still, there are a lot of cool things going on here. The playful animations and art are fun and Sokpoppy. The frogs are goofy and weird. The whole idea of gnomes vs. frogs is silly and fun and I like it a lot. Thanks for making the game!