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SO. As a huge board gamer, I love that this submission is a strategy game. The idea of creating a full, scaling campaign with upgrades and varied enemy types was definitely ambitious.

My big criticism here is that I didn't feel like I was making a lot of meaningful choices. For all the path-finding, unit types, and cover mechanics, there wasn't a whole lot of reason to use them? There's some element missing at the core of the system that would bring all these ideas together and give them a reason to exist. Putting it simply, the gameplay needs some work.

Still, there are a lot of cool things going on here. The playful animations and art are fun and Sokpoppy. The frogs are goofy and weird. The whole idea of gnomes vs. frogs is silly and fun and I like it a lot. Thanks for making the game!

Hey! Thanks for the feedback, I agree with your criticism :) 

I think I'm going to work the next few weeks on getting the core gameplay down a bit better and connecting all the things I put in. 

I'm thinking of making an energy system for the gnomes so the player needs to use all their available gnomes more.

And adding things like a bonus for connecting 6 or more gnomes.  

If you want I can update you when i'm dropping the new demo, i'd like your feedback :)!