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(+2)

Oh, a beat’em up! Very nice visuals, but please consider making the animations shorter or at least cancellable (so your character can interrupt the action and move before the animation ends). Right now controlling the character feels very laggy because of that. More feedback to confirm hits on enemies would be nice, too.

Kudos for a good entry!

(+1)

Thank you for the feedback! Yeah there was a plan on maybe making enemies bleed on hit instead of the blinking effect. Sadly we didn't manage it with time constraint. Also agree better way of handling animations and some easy way to stop attacks would be useful and possibly help the flow.

Thanks again for the comment!