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Howdy;

Not sure what seems to have caused this, but I'm trying to make a level. Shows up just fine in the editor, but upon launching it in game, almost all of the pieces are gone. Here's a comparison of the level inside the editor, versus how it appears in game. It also seems to enable the HUD despite that being disabled in the level settings. I thought it might be related to my use of custom art assets, but opting for others didn't improve anything. Any ideas?

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It might be an internal error which causes the mod not to load fully. Would you be able to send me a copy of your data folder from your game's directory to see what the issue is?

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I PMed you a link on your reddit account with the data folder in a .zip, and details on a little additional weirdness. Thanks for looking into it.

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Alright so I did a little experimenting and it definitely seems to be related to custom art assets afterall. If I try to assign custom backgrounds or busts, the level breaks in the editor in various ways. The more assets I use the more it breaks; if I just try to load a custom bust, I get the HUD (despite disabling it) but the level otherwise works. If I try to load a custom bust and a custom background, the entire level breaks down like in the sample image.

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Have you converted the files before running the game? You need to go into "converter" folder in the "editor" folder and run the "ConvertCustomImages.exe". If you need step by step instructions click on "Use Custom Images" button in the editor. The data itself look fine so it might be that.

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I forgot to, thank you. But some other weirdness is acting up now; if I assign the (now converted) assets, the game locks up during launch and crashes. I was able to move the assets to a clean copy of the mod tool and even got them to boot in game and work properly by applying them to one of your tutorial levels, so it can't be the assets themselves anymore...

I must have something fucky going on, so I'm going to bring over elements of my game crashing folder to the currently working one until I find what's causing it to break. If I find out I'll let you know. Cheers.

Sounds good just let me know if you can't sort it out and I'll take another look.