The concept is quite interesting! In practice it seemed like the mouse is really at a heavy advantage, maybe you can add a mechanic to balance it a bit? :)
Thank you for your feedback. I noticed this problem too, but didn't have to much time to do balancing. One thing that would definitely help would be some kind of "slow turning" for the player who controls the mouse.
(Also I'll try to rate your game as well if I manage to find a Player 2 :D )