Such a cute and stylish game. :) After initially thinking it’s about just the nose the game was super enjoyable and I wish there were more levels. Love the trees wiggling to the music!
Jan C. Borchardt
Creator of
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This is a top quality Playdate game and lots of fun! Thank you so much! :)
Just echoing 2 pieces of feedback others have given already, played with the beta:
- It is possible to place any card on an empty space, not just Kings, which is against the rules. (As mentioned by Raccoon Formality)
- The "Move cards up" via crank could be given as a hint when you are left with obviously solved stacks. In our initial games we forgot about the crank and didn't read the help of course. ;) (As mentioned by Domedin)
Agree with the others, it’s quite difficult and a lot of time is spent waiting for the non-visible enemies to move.
Additionally, the map seems quite big (not knowing where to go). It would be cool if there was the possibility to kill or freeze enemies when they are within your area, maybe spending 1 dice point?
I do like the spaceperson and alien art though! :D
Super nice atmospher, and I love the presentation and limited field of view. However, it was a bit frustrating for 2 reasons: it was unclear what to do when the steps start: Move out of the way, or do nothing – neither seemed to work. And being reset when getting caught was a bit annoying after several tries. But really enjoyable otherwise!
It’s an enjoyable game, one thing which needs tweaking though is the wall jump mechanic. From what I can tell, you have to hit and hold A/← or D/→ slightly before space for the wall jump to work. Which also might move you away from the wall so it’s counter-intuitive.
In lots of other games you get a little window instead and don’t have to be super exact – it feels like you press them at the same time, but really either directional or jump might be a bit earlier, but if feels smooth to players.
Hi Angela, I really love your games, thanks so much for checking ours out! :) Hope we can get it running for you. If you happen to have Godot, maybe it runs via using the code from https://github.com/stephanbogner/cursed-leash ?
FYI while we used a lot of pre-existing art (especially thanks to all models by Quaternius and the background picture by Lance Asper), we remixed and edited a lot of them to create sort of a mixed media style. :)