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Yong's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #670 | 3.731 | 3.731 |
Overall | #1685 | 3.141 | 3.141 |
Fun | #1801 | 2.923 | 2.923 |
Presentation | #2542 | 2.769 | 2.769 |
Ranked from 26 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The movement of both players is joined together
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Simple and brilliant! The AI is OP but it is great in two hahahah!
Cool idea, I think it was easier to play as white. Possibly some kind of power up system or something could help balance it. Good job!
Very interesting idea. It was also a lot of fun to play. However, it does kinda feel like white has a bit of an advantage. That being said, I did only play the single-player version.
Fun concept! the AI was a pain in the ass but it added to the challenge! very cool idea!
Could only try the singleplayer version, but this is really cool! A very smart concept. The AI is also a great opponent, especially when playing as white! Very well done considering you had... 5 hours?! Bravo.
Really neat idea for a competitive game!
Really unique take on a two player game! I'm definitely going to play with friends sometime, but kudos for making a basic AI to fill in!
The tutorial was a bit longer than necessary but once the game starts, it becomes very interesting, and the yin and yang theme fits well.
nice work wish i had a friend to play with
Clean design and interesting mechanics, but not very fun playing alone as the AI starts to have very erratic behaviour when many balls are on the playing field.
A very interesting concept. It seems like something that would be fun with two players but the AI in the single player mode has a serious advantage.
The concept is quite interesting! In practice it seemed like the mouse is really at a heavy advantage, maybe you can add a mechanic to balance it a bit? :)
Thank you for your feedback. I noticed this problem too, but didn't have to much time to do balancing. One thing that would definitely help would be some kind of "slow turning" for the player who controls the mouse.
(Also I'll try to rate your game as well if I manage to find a Player 2 :D )