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I play a lot of technical puzzle games, this would make a fantastic mobile game that I'd drop money on if it had more levels. I think the timer doesn't add much though, I'd be close to solving it and I'd just have my progress reset. If you put any more work into this game you should run with the puzzle aspect instead of something more like the wires game in among us.

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Thank you for your kind comments. I was indeed trapped between a time-ticking "Among Us task"/"Keep talking and nobody explodes" design, a Zachtronics complex puzzle and a more traditional laid-back (casual) design with a bit of edutainment sprinked in. More playtesting would be needed to refine and focus it, indeed.