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(2 edits) (+1)

I really like the idea and level design, but the glitchy physics and lack of checkpoints make it frustrating. Spacebar as reset may not be the best choice, either, as it's easy to press on accident. Edit: okay, yeah, I've accidentally pressed space twice  now and fell in lava once and I'm going to have to take a break because that's so annoying and it's not fun to have to grind through the beginning again.

The buttons and switches could use more feedback to let you know when they've been depressed/flipped, and to show what they did. The first two, especially, since they require backtracking after being used and that feels unintuitive at first.

Overall, fun but buggy/glitchy!

Thanks for the feedback! And sorry that our dumb design ideas annoyed you! Our biggest mistake was probably that reset button and making it so easy to press (And putting it on the screen to imply you should press it). If we had more time we also would have had added a checkpoint system to make it so you didn't need to start again from the beginning.

I hope at some point in the future we can revisit the idea and make a far less buggy version.