Play experience
Sisyfaux's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1130 | 3.518 | 3.518 |
Overall | #1298 | 3.301 | 3.301 |
Presentation | #1350 | 3.360 | 3.360 |
Fun | #1604 | 3.026 | 3.026 |
Ranked from 114 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player character is shackled to a giant boulder which both helps and hinders them at different points during the game.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Interesting idea! I like the use of mythology :). The physics are a little wonky and buggy, especially the falling. With that fixed though, definitely a lot of potench!!
Liked the idea, but the game was pretty hard to play. I somehow got past the lava pool one time but I couldn't replicate that again after a few tries. Nice aesthetics btw, loved the graphics!
The idea is cool but the surprisingly low gravity (is hell located on the moon ?) makes things really difficult. I could pass the first level
Pretty complex to play but great idea, I enjoyed it!
Really well presented game! great arty style and great use of physics, loved the concept and impressed with the execution! great work!
Creative implementation of the theme, the Sysyphus myth goes well with joined together.
The level design is clever and explores the main mechanics well.
Physics were a bit janky (especially the gravity for the player character) making it harder to control than I was expecting.
Great looking game. Felt it could have done with a bit more control and it was odd that my player remained suspended in air and didn't fall to the ground at points. But fun!
Good concept guys but please change the restart key I pressed it accidentally ^^! which was a little frustrating but overall good game :D
Hehe- pretty charming :D
I liked the mechanic and thought the presentation was good.
The physics were a bit janky, but I always felt in enough control. Alas, I think I need checkpoints to be able to actually get to the end- I had a few shots (including one where I just automatically pressed space to try and jump; mebe ‘r’ next time? :P), but I didn’t leave resentful.
Good fun :D
Really great idea! I would have never thought of sisyfaux. For me it had somehow the charm of the old lucasarts games and really enjoyed playing the game.
Good job!
Hey, nice submission! I think the restart button could be use a less common key (I pressed it once by mistake, trying to jump hah). Congrats, it's a good job!
Yeah it wasn't our finest idea having the reset button exactly where your thumb lies naturally on the keyboard.
Hahahaha, don't worry, that's usual game jam stuff.
The greek myth story cool! it was fun to push the boulder and watch it go~ Plz check out mine when u have time :D
Nice job on the jam. Few notes, a full reset is a bit punishing considering how long it takes to push the boulder up the hill. Letting the player have some fun with the physics might be a more engaging start to the game, or at least a shorter hill.
Love the concept and the name! I think the gameplay is pretty cool as well. Maneuvering while attached to a giant boulder can be fun at times. It's a bit buggy when the player starts running ahead and pulling the boulder (I was flying through the air at times), but overall I had fun! Great work :)
Cool idea! I think the switches need some kind of feedback as to what they do and when they are activated, I had no idea what to do, but I love the retro vibe, feels like something out of Sega Genesis
Interesting take on the Greek myth of Sisyphus!
The music and art are nice on their own, but together I feel like they got across the wrong kind of atmosphere. The art says Castlevania, darkness, underworld. While the music says arcade fun.
The core mechanic was nice too, though the player gravity is wayyyy too low. There was sections where I was flying in their air for easily 10 seconds, just trying to push the boulder.
Not a bad entry at all, was a fun, engaging few minutes. Getting the boulder over the ramp was VERY satisfying.
I was invested, though maybe not having the most fun, but got my run ended when I fell down somewhere and was unable to progress. There need to be some sort of checkpoints, and the snapping back to the rock needs to go as well.
Cool idea! I think this could work really well as something in the style of Getting Over It, where you can easily lose a lot (or all) of your progress by making one mistake. However, I don't think making the player manually reset the whole game works very well, because they might not know when they need to. I personally had trouble figuring out where I was supposed to go at times, such as when I hit the first button after climbing the hill.
At first as I was pushing it up the hill and met the initial dead-end, I thought this was a giant troll where you really just push the boulder up and down that same hill, but after you make the initial jump ... such a nice surprise and I was pumped to keep going.
Some fiddly gravity on the player character, but hey, it's a jam game. I thought the art was really nice and cohesive and just that extra attention to your background layer made the whole thing more immersive. Good music, some sound effects would have helped sell it all, but overall this was one of my favorite experiences in the jam.
Nice little game ! The "pull back" of the chain seemed a bit strange and there seems to be nearly no gravity in hell, but the game was enjoyable =) !
Too bad that the game doesn't have checkpoints, it's fairly easy to be softlock, making the game a bit unfair ^^'. Overall, the game lacks polish here and there, but it's a good entry, congratulations =) !