Some very clever visuals going on, like the 3D ocean, trails of water behind you and the city in the background. Not really clear on what I was doing, for the most part it just seemed to work killing everything.
Viewing post in Chromatic Blaze - GMTK GameJam 2021 entry jam comments
Thanks, creating the shader of the ocean texture was fun, but also took a little too much time, which I've should have invested more in player feedback and the meta gameplay. The actual long term goals of the game aren't very clear. Also technically the scene isn't rotating, not even moving actually. It's just UV maps offsetting horizontally on flat planes in different directions to create the parallax illusion of rotation like they did on 4th gen consoles.