Honestly, I didn't really get what to do sorry. The hook didnt seem to latch onto anything...
Sorry!
thomas_kaufman
Creator of
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Good concept.
-The jumping is too floaty feeling for a platformer requiring precise movement.
-The sprint move mechanic fun and enjoyable to use
-I have to admit it was too hard for, but that's not a bad thing, I'm just not great at these types of games.
-The sprites were okay, but main menu buttons didn't fit the theme.
There was not a moment of respite in the game because your shadow was always close behind, this made it gruelling. This didn't appeal to me but I can see how others could find it rewarding.
All in all a good effort for 48 hours!
I like the concept, and I think the mechanic has the ability to be a good puzzle game.
But the areas that can be improved IMO are:
- Sound design is a bit grating (high pitched).
- I think better looking graphics/effects would be nice.
- When pressing enter on the main menu it took too long to enter into the game.
The biggest thing that needs attention is the level design. The first three are actually good and introduce the concept well. But you then need to go further and expand on the concept and introduce more difficulty.
Still a really good effort for the 48 hours provided, and a fun mechanic that I think has some potential. :))
Great art style and sound design. Impressive that you did most of that during the 48 hours!
I found the game quite hard, which isn't a bad thing, there's probably a lot of depth possible in the game once you get into it.
However, for me during the first couple of runs I felt pretty overwhelmed with enemies, which reduced the fun for me.
Either way - great job, very impressed