Someone likes Hollow Knight!
The most polished game I've played so far. Can't believe such a short game made in 48 hours can absolutely nail things like atmosphere, music and sfx, without sacrificing gameplay and fun. Character was very responsive and the puzzles were just right. Can see something like this turning into a real game, after all Hollow Knight started as a game jam game too!
Seriously I can see you have put real effort in sound effects and little things like the screenshake when the armor hits the ground. Music and the background is very atmospheric too.
What is your workflow for creating sound effects? Weirdly that has impressed me the most.