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(+1)

Hollow knight? never heard of it  ;) ;D
Thank you so much for all the kind words!
The sound and music is from freesound.org, so I actually didn't create/record the sfx during the Jam and I don't think I would have had the time. 
Still my sound worflow was:
-implement sounds very early. Not at the end like I usually do, so there is time for iteration, seeing if the sound works for the game feel.
-layering sound effects for alot of things
-cutting parts in audacity
-rest is intuiton so idk

That's how I do sounds too, but I can tell that you did a much better job in a limited timeframe. It still takes talent to find audio that matches your game and tweak/layer stuff properly!