Nice concept! This game has potential. I can imagine later stages, where you have to shoot the depressing cloud at enemies to advance. Short but sweat. Only using few colours in the artstyle is a great idea to save time. I should probably do that next time. :D
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The real hot tip is to draw everything 4x bigger than you want it to be and then shrink it down with hard edges, comes out looking crisp :)
Thank for the feedback though! Had to rush it at the end cause it was 4am where I live ^.^' but I'd love to expand on this one. Slingshotting the depressing cloud at enemies is a great idea too!