Thanks a lot. It's always nice to receive positive and constructive criticism. :)
JakobFrank
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Just the one. So I had just walked into a room, but the shadow took its time following. So I went back into the corridor to see how far behind it was. Then I got hit and I respawned in the corridor, while the shadow was in the new room. The door in-between I had previously unlocked was locked again. So the shadow could not follow because of locked door, and I couldn't go down to get the key, because I would get to far away from the shadow and die.
Really awesome concept. The ability to add notes is a great help. A did manage to find the lovers.
One of might first thoughts, when I heard the theme was also Cupid, but as you know we went in another direction.
May I suggest you settle on a color palate before making the sprites (you can find plenty online). That way you are almost ensured to get a result more pleasing to the eye :)
Thank you for the feedback! We didn't have much time left for playtesting, so the high speed driving is left as a challenge to overcome ;)
We were a two person team, and this was our second game jam (and my second game ever). I stood for the art and music, so I'm glad you liked the artstyle.
Last year we made One Man Staff:
Yeah, thanks. We didn't have time to go beyond the most basic concept, but we are planning on polishing it up after the jam has ended. It is a shame you can't tell when a passenger was falsely denied (and that you can do this twice without losing).
Also we are both fans of Papers Please, but we tried to make it different. The focus on the memory part set it apart.