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(+1)

Pretty interesting concept! More visuals clue of what is happening would be very much appreciated. I am stuck in the level with 2 squares yellow and one of them is invincible, I think it's because it has a bigger outline but I am not certain :/

The swap mechanic is good but needs refinement, I am not able to see exactly what squares will be destroyed on each swap and sometimes you ended up brute forcing the way by swapping mindlessly.

Definitely agree, out of all the things I did poorly I communicated health the worst. I *believe* that one has 3 "health" but I probably picked the worst possible way to convey that, should've done some higher contrast colors or something.

Thanks for the comment!

(+1)

I think instead of a outline maybe draw a square or a geometric form that loses one side each time or a color for each health type.

You're welcome!