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(+2)

I really like your game, and the visual glitch effects are awesome!

One thing that I found a little difficult (on the harder puzzles) was trying to remember the spatial layout of the maps and objects in both dimensions. I think that it would be helpful to be able to peak into the other dimension to see what's there or to have some sort of cross-dimensional shadow to track objects across the dimensions.

Really cool game!

yeah we really struggled with how to effectively communicate the position of objects between dimensions. One thought I had is making sure every object had a parallel equivalent, but this does reduce the number of interesting puzzles we can have. It’s certainly an interesting problem. You would not believe how mentally confusing it is to design these levels haha.