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(1 edit) (+1)

I had some problem with the game.

  1. Lack of toggle on Full map preview, I really don’t like trying to hold “F” whilst trying to maneuver through the puzzles.

  2. A formula for a good puzzle game is “A difficult logic puzzle to solve, but easy to execute”. This game lacks this, once I know how to solve a particular puzzle it is still a challenge to setup the characters to line up perfectly how you want them. There is one level specifically where I feel like you need hit the edge perfectly so that u can land on the other ball.

  3. Level design isn’t the best, the controls are a bit clunky and difficult to control especially in the air.

  4. Sometimes it’s difficult to see what can kill you when you are focusing on the level since it does not stand out.

  5. Half way through the game I completely forgot what the colors meant and wasn’t sure if I should collect “Blue” or “Green” first. Could be fixed with better icons for those elements.

Hi, thanks for your feedback.

1. Originally I had a toggle map preview instead of just a hold-to-show kind of thing, although I changed it because it resulted in issues later on, and I had to redo a lot of the camera work after making it. Definitely should make it an option though.

2. I agree on this one. Because of the limited physics I wasn't able to perfect the controls, and some situations can be annoyingly difficult lol. (Most levels have multiple ways of reaching the end goal, in the walkthrough vid I believe everything was done the simplest)

3. If I would redo the game, I would end up changing the size of the tiles and the player movement (jump height to start off). I would have to re-design a lot of the levels to be compatible with these changes though.

4/5. Agree, if I continue production on this game I would probably remake a proper map system, along with clear instructions on what has to be done, like using actual sprites instead of colored portals.

Appreciate your criticism, thanks! :)