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Ticamad

101
Posts
3
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A member registered Jun 02, 2021 · View creator page →

Creator of

Recent community posts

Thank you so much for the feedback! I definitely tried to focus more on how each level played rather than the quantity, although I completely agree with you with that level, aswell as the last one as they are purely time-based and don't really feel too good in some afterthought.

Sounds in general were done last minute, so there is a clear lack of them, including music, though I definitely should have prioritized it!

Thanks again! :)

Thank you so much for the reply! I completely agree and I would have prioritized more content if I had more time. Will consider if I work more on the game in the future :)

It might be, found a texture on a free icon website and did some finishing touches to make it fit the environment :)

Thank you!

Thank you so much for the reply! Originally I was thinking of doing a 2.5D style game but with time constraints I went with this style instead. Glad you liked it :)

Good job on the graphics! Really well polished. Was fun to play :)

Really like the sounds, and the explanations for the mechanics and lore! :)

Nice game! Kind of creepy at first, but wholesome when I got further. Good job!

Thanks for the reply! I can see how that would improve the levels, as you often have to spend an attempt learning the layout. Will keep in mind!

Sorry to hear haha. Random idea I got for a level

Thank you for the feedback! I wanted to go for a show-dont-tell kind of tutorial, think it turned out somewhat ok! And I will definitely consider background music if I update the game in the future! :)

Nice game! Was really fun! would be nice with some effects and more variation, but other than that, great job! :)

Really good job on this! Really nice artwork, sounds and gameplay. I enjoyed solving the puzzles! The game feels very polished :)

Great job on this game! For the limited time in the jam you got a lot of levels, functionality and details put together. 

Could just be me but it took me a bit of time to fully grasp how certain mechanics worked, but I got it eventually. Love how the environment looks and especially the trains.

Really good job on this! :)

Really nice game! Fits the theme perfectly and I love the narration and how the story makes sense/fits together. Good job! :)

Nice game! Really like how you implemented a timer to focus on being fast. Would be nice with some sounds! Well done :)

Thanks for the comment! Really glad you liked it! :)

Thank you so much for the kind words! :)

Fun and cute game! I like the mechanics. Only thing I'd like to comment about is the friction when you walk towards a wall, as you get stuck until you let go. But other than that, nice game!

Fun and cute game! I like the mechanics. Only thing I'd like to comment about is the friction when you walk towards a wall, as you get stuck until you let go. But other than that, nice game!

Creepy, yet cute game. Nice animations! Finally managed to play some GOT

Fun game! Took me a bit of time to grasp the mechanics, but felt satisfying when I did! 

Fun game! Took me a bit of time to grasp the mechanics, but felt satisfying when I did! 

Good job on the visuals and sound design! Feels really good to press that button

Good job on the visuals and sound design! Feels really good to press that button

Fun little game! Would be nice if the actions felt a bit more 'responsive', like sounds & effects :)

Nice demo! I really like the way you introduce each mechanic in one after one instead of throwing in everything at once. (Could be because of my resolution) but I could see the outside of the tilemap in most of the areas (as if the camera is zoomed out). Other than that, good sound design, satisfying fragment mechanics :)

Thank you so much! Appreciate the kind words! :)

Appreciate the feedback! Adding some kind of an overview, like a brief pause, at the start of the level to familiarize the level is a really good idea! I realize that some levels give you little time to react upon first seeing it, often resulting in an immediate fail. Thanks again, will take into account! :)

Thank you so much for the feedback! I planned to add some background music when I got started but simply forgot when the deadline was arriving rapidly. I underestimated how much I had to get done so I had to prioritize getting the game working as the bugs were racking up when playtesting. Will definitely take the feedback into account, thanks again!

Thank you so much for the feedback! I realize the lack of gameplay is an issue because of the limited time I had to work on the game. Most mechanics are only used once as the only levels I made were pretty much tutorials for the different machines, so I didn't really get to mix them as I originally wished. Sound came last second so it's understandable that it is lacking. 
I will check out your game later :)

Thanks for the feedback! I am considering working more on the game after the jam is over, and that I definitely being taken into account! When you first get into the rythm it can be pretty easy to dodge/shoot the viruses

Thanks! I spent quite a bit of time getting them to feel right :D

Thank you! :D

Love to hear it! Just be aware that there are some bugs & changes I would have probably changed if I had more time, as I imagine most would :)

Like the game idea! Having to get out of a sticky situation by gathering resources for your ship :D

Love the graphics and sound design. That portal animation was flawless! Love that you can sort of customize your home with the various items you collect. Great game!

Love the graphics and sounds! Great idea!

Really like the story, couldn't stop typing when i started!

This game feels personal.. Like the game, with some sounds it would be amazing! :D