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Thank you! I didn't know how I managed to make this game either. I'd say 80% of the jam time was dedicated to the portals (which still don't work properly all the time) and only 20% was dedicated to level design. The coding was made a little easier by the fact that I had a basic portal skeleton from 4 years ago that barely worked, but it was a nightmare to get it working. I'd say If I had polished this a little more, It could easily rival the likes of antechamber (It and Superliminal were the games I was most inspired by). But right now it's a proof of concept with 3.5 puzzles. Did you reach the end?

Yeah, I was going to stop after I had lost the ball in the last chamber to a place I couldn't reach, but I did end up going back and completing it (that last puzzle was hard but I enjoyed it). In my playthrough, I found the portals to be very smooth and bug free so I'd say the work payed off! Good luck on the full release, I'd love to see what the game looks like with more levels + polish!