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This is the first idea for this jam that really blew me away. The mechanics for this game are so simple, smooth, and genius. Shooting faraway enemies keeps you safer but makes it really difficult to maneuver, while shooting close enemies keeps your group small and manageable but requires you to get up close and personal with the enemies, while the shorter chains make you die faster. Keeping the camera on the gun is smart, and leads to a great "oh shit" moment when the gunner dies and you frantically need to get someone else to pick it up. Needing to keep shooting enemies as the chain you've built up slowly dies off is a great way of adding urgency to the game. The gun flies between your characters at just the perfect speed to feel great and add a meaningful delay to the game.

Damn this game's design is so smart. 

All this game needs to be truly excellent is some kind of more tangible goal and polished graphics. Fantastic work here.

(+1)

Thanks for your comment! Reading this makes me happy.
I am so glad that I managed to deliver, and You managed to get all these cool little features that make the game both balanced and dynamic. It is hard to see everything when you rate the jam and only have several minutes per game, but You did. I also note that your comment is so well-written I could copy-paste it to game description if I wanted. 

I appreciate that. Thanks!