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(+7)

I know you guys are looking into making this a full game, so I played through a few times and jotted down the worst issues I encountered (please don't take this as pure criticism, I love everything about the game except for these few things and I can't believe it was made in 48 hours, even by a team of 6)

Needs a proper tutorial, I pushed every button I could think and still got stuck in some places (soul abilities are the worst culprit, I still have no idea how the grappling hook works)

There's a spasm glitch when attempting the wall jump, seems to happen when the player collides with anything that isn't a flat surface. I'd suggest only allowing wall jumps on specially marked walls, would help with game design and make your lives a lot easier.

Every time I reloaded a level I got stuck in the terrain, sometimes I got out, sometimes I had to keep restarting until I got unstuck. This can probably be fixed by spreading out the colliders a bit or adjusting the spawn location.

The soul is really bugged out, it often sticks to walls for no reason, and I'm not sure how to suggest fixing that because I don't know your exact implementation, sorry about that. Something that might help with the soul getting too far away is teleporting it to the skeleton when it's not within eyesight of the skeleton (you can still keep the same puzzles by adding "glass walls").

Lastly, for the maze puzzles, you should find a way to adjust the camera to a more 2D perspective when in that area, it'll help alleviate some of the frustration of getting stuck behind walls when in that location.

Can't wait to see how the game turns out, you guys definitely have something going here! And as a fellow music producer, Glim, I love the atmosphere you've created, wonderful job.

(+1)

I really appreciate your input! The team totally agrees on all your critiques. We planned on getting a tutorial in there but unfortunately ran out of time before fully finishing the mechanics. The collisions were also a thing we ran out of time to iron out, we were going to do a collision pass but we ran into last minute issues and had to push the game as is so that's the first thing we are going to be revisiting.  The soul is another thing we are starting over with... there's lots of issues surrounding it so we have plans to start from scratch and figure out some new implementation! Also the mazes are probably getting removed, they were mostly there as a quick puzzler but it's not something we particularly want to expand on, we want to introduce better puzzles that better suit the mechanics.

I'm really happy for the feedback! Keep them coming :)

Thanks for the personal shoutout! I haven't gotten to play your game yet as I'm actually finishing a school film score project due tomorrow but I have it on my list to play on Friday. Looking forward to checking it out!

Thank you for the feedback and for playing our game!