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(+2)

The graphics are smooth and clear, and the music is nice and atmospheric. You also did a lot of different little sprites, and animation, and for a 48 hour jam that is a lot so great job!

I feel very floaty when trying to attract/repel the various objects. Some materials like doors and bathtubs stick right to me no problem, while tiny objects just zip right through the heart of my green field. My repels also feel a bit inconsistent, as sometimes a light .touch by the edge of the circle will calm an object while other times it bashes me hard and I die. Maybe making that attract/repel force at a bit faster/stronger could help the game feel a bit tighter.

I also  found it much harder to get the tiny items than the big items. Maybe those should be the highest reward instead of the big items? IDK, that's a design choice.

It would've been nice to drop off all my items at once, but it seemed to just do one at a time which is another design choice. But it made me just want to hover directly over the trash chute since it was so hard to get back there instead of zipping around the map and maximizing my risk/reward opportunities.

Overall, I really did like this game, though. Clearly you got the "Joined Together" theme in there, and yet it feels fresh with the way you're constantly repelling and dropping off items. In a sea of games about magnets, somehow this stands out as extra fun! 

Now I'm off to take out the trash accumulating in my kitchen....

(+1)

Thanks for the wonderful feedback! Controls will definitely be tightened up after the voting is over for the game jam. We had a great artist on the team for all the sprite graphics and some other help for UI! Our audio guy (and the whole team) are really happy about the music and SFX too. And happy you enjoyed the game!