Excellent onboarding and ramping up of difficulty in level design. Simple idea, but presented well. Could have used a satisfying sound and/or visual effect when completing a level.
Nice job!
Excellent visuals and audio design. All of it meshed very well with each other and felt like a retro sidescroller with appropriate level of difficulty. I wish there was more to the rolling/reloading mechanic. It seemed like the less shots you had, the more powerful they were so it felt balanced, but that also made me not care what I rolled. Maybe if each shot was more varied depending on what you rolled would have been cooler, but that's asking for a lot in an already awesome Game Jam game. Overall, great job!
Excellent presentation. The artwork for this game is gorgeous and cohesive. The gameplay was easily understandable but got repetitive very quickly. It was nice that it counted successive completion of missions, but I didn't feel any sense of progression or need to keep playing more than a few times. The spawn locations of all 4 types of items/enemies also remained the same so it was easy to know where to go no matter what your challenge. I can see the potential for this as some kind of rogue-like though, where you gain new abilities but vastly different challenges as you progress.
It seems very simple at first, but has a surprising amount of depth to it! A lot at play here with the matching of the colors, getting streaks, and multipliers. Might be easy to just keep jumping on whatever platform, but you'd never rocket up to the high score that way. Very addicting! This could easily just be launched on mobile right now.
It's difficult to get a good score in the game. I've never seen above a 3 star review! Harsh critics, haha. But that's not the point of the game. The random elements were hilarious and to be able to put that many effects, gameplay modifiers, graphics, etc. in this short timeframe was incredible. Captures working in a big team with too many ideas perfectly.
Great presentation, obviously! Was a joy to look at. Fun mechanic with the modification of your abilities and having the option to 3-star every level. I had a little bit of a hard time with the platforming though. The side to side movement felt a little bit slippery to me, making many of my deaths feel punishing from the game side rather than my own fault.
Feels a little QWOPish at times with the silly, unique control scheme (that is a compliment, by the way). Was a little hard to see some of the controls, especially when something is in the way. If you know a die well, you can figure it out, but otherwise it's guess work or a process of elimination which doesn't feel good in a time based game.
Loved the art style and visual effects, but wish the view was a little wider/further away to see more enemies. The abilities were definitely cool but it was a little bit annoying how you basically only had a couple of shots before you had to move away and then you'd get a different ability. The wider view would have helped with that. Very fun though.
Great artwork and presentation. The UI was very clear on what was bad and the size of the dice area. I spent a lot of time finishing all of the levels, partly because the height of the jump could use some boosting, but also because I was impatient and loved trying to jump on the dice as they were moving. Good stuff!