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A jam submission

In Space No One Can Hear You CleanView game page

Velocity-Driven Arcade Action
Submitted by TriPaw Games (@tripawgames) — 41 minutes, 48 seconds before the deadline
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In Space No One Can Hear You Clean's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#394.2304.230
Presentation#614.4834.483
Originality#954.2074.207
Fun#1024.0004.000

Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Our game is about taking loose, drifting bits of junk and bringing them all together in the name of cleanliness and safety. Hauling junk slows you down, and combined with the velocity mechanic, it means you have to use skill and tactics to keep your stuff together, keep your time from running out, and avoid getting pulverized.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+2)

Thanks for sharing, fun to play and felt great on the controller.

Developer

Thanks for streaming! Super fun to watch you play.

Submitted(+2)

Great work. Loved the concept and it was super easy to pick and go. 

Developer

Thanks so much!

Submitted(+2)

Very clever gameplay. a very good take on the theme. very fun & addictive.

Great job :)

Developer

Thanks so much, glad you enjoyed!

Submitted(+3)

This is a very good example of how awesome games can be made from a simple game mechanic. I've never imagined I could play a trash-collecting game for such a long time before I played this game. Also, the artwork, music, and SFX is superb and creates an engaging and immersive space atmosphere which I like a lot. The controls are brutally difficult to master, making it impossible to do some precise movement, but I like this because this is how collecting junk in space should be like.

I don't know if you intended to make it so, but I noticed that when bad junk hits a good junk or another bad junk, it becomes good junk. So I figured it out that the better strategy is to wait for the bad junk to hit others and then collect it, instead of using the ship's repulsor field to do so. Still, collecting bad junk is extremely dangerous since it's very heavy to catch, but somehow I love this helpless feeling when your ship got dragged by the heavy trash to the edge of the screen. Anyway, Nice work!

Overall, this is a very well-polished little game. I enjoyed it a lot.

Developer

Thank you! We've been playing a fair amount internally as well, trying to beat each others' high scores. Thanks again for the positive feedback and very happy you enjoyed our game!

Submitted(+2)

Woooooah, I love the idea of the dual-purpose, risk-reward gameplay. Found myself trying to chase down high-value stuff only to get burned for my riskiness more than once. Wish my little collector was a little less floaty... but then again, it is space.

Great concept!

Developer

Thanks very much, glad you enjoyed! Yup, the floatiness has been common feedback and we're hoping to adjust it just right after the jam is over!

Submitted(+2)

cool game with great art

Developer(+1)

Thank you, Malek! Glad you enjoyed!

Submitted(+2)

This is a really impressive submission, the graphics are really something else and the aesthetic is there. You've got a brilliantly designed main menu and the gameplay itself, though simple is very engaging and fun. There's some good use of sound effects and the music was very atmospheric; it really gave off that 'space' feeling. I found myself playing this one longer than I usually do for jam games haha. Very polished.

One thing that bothers me a bit is that the controls feel very slippery and it's extremely difficult to move exactly where you want to. Maybe that was intended, but for me it just takes away from the experience a tiny bit. There were also quite a few space junk that flew straight through the center, and I could just sit there and let them come to me. It would be nice to have a little bit of incentive to move outside of that zone. And, if you're planning to expand on this, a death animation or a score screen at the end would be really, really nice.

Overall an attractive and addicting game. This was a great submission!

Developer

Great feedback, thank you! Yup, the controls were partially intended due to the space theme, but could definitely use some adjustments in some areas once the game jam is over. Glad you enjoyed!

Submitted(+2)

The graphics are smooth and clear, and the music is nice and atmospheric. You also did a lot of different little sprites, and animation, and for a 48 hour jam that is a lot so great job!

I feel very floaty when trying to attract/repel the various objects. Some materials like doors and bathtubs stick right to me no problem, while tiny objects just zip right through the heart of my green field. My repels also feel a bit inconsistent, as sometimes a light .touch by the edge of the circle will calm an object while other times it bashes me hard and I die. Maybe making that attract/repel force at a bit faster/stronger could help the game feel a bit tighter.

I also  found it much harder to get the tiny items than the big items. Maybe those should be the highest reward instead of the big items? IDK, that's a design choice.

It would've been nice to drop off all my items at once, but it seemed to just do one at a time which is another design choice. But it made me just want to hover directly over the trash chute since it was so hard to get back there instead of zipping around the map and maximizing my risk/reward opportunities.

Overall, I really did like this game, though. Clearly you got the "Joined Together" theme in there, and yet it feels fresh with the way you're constantly repelling and dropping off items. In a sea of games about magnets, somehow this stands out as extra fun! 

Now I'm off to take out the trash accumulating in my kitchen....

Developer(+1)

Thanks for the wonderful feedback! Controls will definitely be tightened up after the voting is over for the game jam. We had a great artist on the team for all the sprite graphics and some other help for UI! Our audio guy (and the whole team) are really happy about the music and SFX too. And happy you enjoyed the game!

Submitted(+2)

Pretty fun with some very nice graphics and game feel! I do like the weight you gain and how that effects your movement.

Developer

Thank you! :D

We appreciate the positive feedback very much!

Submitted(+2)

I like the aesthetics of this game, and I think  that having the movement be very momentum based and floaty made for some tense moments. I did feel that after collecting a few pieces of junk I was moving very slow.

Developer

Thanks, CXPL! We're happy with how it turned out too! We're going to try adjusting the controls a bit more once the jam is over so that it feels even better!

Submitted(+2)

Really nice take on the game theme! The controls could be better, but still fun!

Developer(+1)

Thanks, Rocksus! Absolutely, we'll address the controls once game jam voting is over with.

Submitted(+2)

Very nice arcadey game! The stream game will stay up for ~2 weeks at http://bit.ly/bean-stream

Developer

Woo, thank you very much for streaming it and for the feedback!

Submitted(+2)

i really like how this game looks and feels, especially with the starting screen animations and the sounds and what not. one thing i noticed though is how hard it was to control the player and collect the junk. other than that, it's pretty cool :)

Developer

We'll definitely do some adjusting after the jam. Thank you!

(+4)

I liked it! I think the physics of the movement would be nice if it were a tinnyyyy bit easier to move.

Developer

Thanks for the feedback, Justinacube! If we update the game in the future, we'll keep this in mind.

Submitted(+4)

Amazing work! Simple and CLEAN. Easy to understand, good art works and everything works great.

Developer(+1)

Thanks so much, Jennifer! Glad you enjoyed ISNOCHYC!