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Very atmospheric and the idea of passing on a flame is cool! I also liked how the spirits got smaller and smaller though I'm not sure if they ever eventually vanish? It feels like there could be really interesting lore developed from this :)

Gameplay-wise I think experienced some lag, especially after restarting after a death; I'm not sure if it's a result of too many entities in the scene? Maybe things should dynamically load in as they go on screen and get freed when they go off screen, if that's not being done already. And it felt like my jumps weren't registered sometimes on the rocks but I'm not entirely sure.

I liked the curve ball thrown in towards the end where you have the double-back to the left on one of the tree branches!

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Danke for playing our entry!

I'm glad you liked the concept + atmosphere! 

Eventually the characters will shrink to the point that they will no longer be able to move. I went for that instead of disappearing just in case they could still be in throwing range of the next character.

The lag was for sure due to the number of entities! I was kinda throwing them in willy-nilly and I didn't think the performance issues would catch up with me for a 48 hour jam. I ran a profiler on it during the last 2 hours before submission and it was like 70% physics, 25% rendering. Thanks for the optimization suggestions, if we do an update that's probably what I'll tackle first. 

There was plenty I could do to optimize with the background as well. Ending up cutting a quarter of the game ¯\_(ツ)_/¯

Thanks again!

- Josh