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(1 edit)

Danke for playing our entry!

I'm glad you liked the concept + atmosphere! 

Eventually the characters will shrink to the point that they will no longer be able to move. I went for that instead of disappearing just in case they could still be in throwing range of the next character.

The lag was for sure due to the number of entities! I was kinda throwing them in willy-nilly and I didn't think the performance issues would catch up with me for a 48 hour jam. I ran a profiler on it during the last 2 hours before submission and it was like 70% physics, 25% rendering. Thanks for the optimization suggestions, if we do an update that's probably what I'll tackle first. 

There was plenty I could do to optimize with the background as well. Ending up cutting a quarter of the game ¯\_(ツ)_/¯

Thanks again!

- Josh