Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

So I want to start by saying that I do think this is a clever game idea, so don't take any of the following criticism too hard:

For me the biggest issue was that each failed level kicked you all the way back to the first. I was getting a bit into the game once I finally got a feel for it, but then I'd mess up and have to replay the same easier levels again and it was kind of frustrating.

The next thing I ran into was the fact that you can't anticipate the other car's movements and so often the levels become more about memorizing which cars move where to perfectly execute each level, which at face-value could really work in your favor (extremely complex levels where the whole point is re-trying until you've figured out and memorized the correct pattern), if not for the problem above. As-is the ability to determine which direction the other cars will turn would be a really worthwhile addition and make each level more approachable from the outset.

Finally, I feel like the concept doesn't quite hit the theme. I understand the justification from the description above, but I feel like in-execution this is a solid foundation for a project, but maybe not one themed on "Joined Together."

Regardless, you should be proud of everything you managed to do in 2 days, and I think with some simple tweaks this could be a great mobile game should you choose to continue working on it.

(3 edits) (+3)

Hey mew I really appreciate you taking the time to write up a lot of valuable feedback!

I think if we had more time we would do lives so that there is some leeway when you lose a car. 

That’s a great idea to show the player where the previous car will turn. 

Although it’s important to memorise which path you took for each car. There’s no set pattern to the level, only the routes you chose on previous cars. I think if every car you drive was different it might be easier to remember what route you took.

 The routes you choose effect the paths you choose later in the game. Although it’s not physically joined together, each car is joined to every other car and the routes you choose, past, present and future connected.

(+1)

Oh wow, this is a lot more complicated than I realized. All the more reason to make things more apparent to the player (different colors for past/future car behavior?)

(+2)

Yeah definitely! I think better controls, better colors, lives, and making it obvious which car you are all super important going forward.  It could be cool to even "rewind" with a vhs style rewind so that it's obvious your old moves are being replayed. 

(+1)

A rewind functionality sounds awesome! Maybe you could even allow some level of player control over time, Braid/Prince of Persia-style?