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(3 edits) (+3)

Hey mew I really appreciate you taking the time to write up a lot of valuable feedback!

I think if we had more time we would do lives so that there is some leeway when you lose a car. 

That’s a great idea to show the player where the previous car will turn. 

Although it’s important to memorise which path you took for each car. There’s no set pattern to the level, only the routes you chose on previous cars. I think if every car you drive was different it might be easier to remember what route you took.

 The routes you choose effect the paths you choose later in the game. Although it’s not physically joined together, each car is joined to every other car and the routes you choose, past, present and future connected.

(+1)

Oh wow, this is a lot more complicated than I realized. All the more reason to make things more apparent to the player (different colors for past/future car behavior?)

(+2)

Yeah definitely! I think better controls, better colors, lives, and making it obvious which car you are all super important going forward.  It could be cool to even "rewind" with a vhs style rewind so that it's obvious your old moves are being replayed. 

(+1)

A rewind functionality sounds awesome! Maybe you could even allow some level of player control over time, Braid/Prince of Persia-style?