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(+1)

The stamina draining is a cool idea, but it would be fun if they regenerated a bit so you wouldn't get messed up by having no available stamina left. Maybe I'm just playing too fast, but I never saw it regenerate except between waves.

It does kinda feel like I'm just one person who's switching their weapon though, as opposed to three people working together. Could there be some way to help differentiate them through movement? Like maybe the wizard teleports, the knight is slow cuz armor, etc.?

(+1)

We tried to make sure they all had pretty good offensive abilities so it didn't feel like you had to wade through the other characters to get back to the character with the highest DPS, but I definitely think with more playtesting we could have helped them settle into more of a distinct role. Currently they are supposed to be Warrior: High Damage, but you need to get close, Ranger: Med-High Single Target damage, but not much spread, Mage: Medium Damage, but has AOE effects so it's better at crowds. Thank you for taking the time to play the game and leave some feedback. We appreciate it alot