As mentioned, the move list being accessible in the game would have been helpful to start. I really like the control method for casting spells, reminded me of fighting games. If you keep working on this project, a little more difference between the two mages (e.g. more spells, or spells having different behavior rather than just not working) would be great. Fantastic animation!
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Thank you for playing the game! I was going for exactly that feel of fighting games, glad that you felt that way! I wanted to apply more difference to the mages, but the time constraint really hit me like a truck. I'll implement more unique skills to each one as soon as I continue working on the game!