The aesthetics of this game stood out to me; it captures the trash heap vibe and the intense situation really well. The game feel is also nice, gathering scrap felt satisfying and having the warden mock you when you die quickly is nice for flavor. It was difficult to see the boulders coming from behind / from peripherals, so my character died pretty quickly many times. Fittingly brutal situation. XD
Viewing post in C.O.M.P.R.E.S.S.I.O.N. jam comments
Oh man! I was getting worried no one would find that hidden dialogue hahah I'm really glad to see you did, I wasted time on that feature that I really should have put into testing, sound, or balancing. He pulls from a list of phrases and one of them changes based on how many times you've done a certain action. Really pointless and a bad use of time, but glad someone enjoyed it :)
As for balancing, things definitely need to be worked out, it'll be the first thing I work on post-jam!
Thanks for the feedback!