Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The concept was original, and the art and music are quite good ^^ !

However, the level design/gameplay is a bit strange (probably due to the time limit ^^). 

In the very first level, I'm attacked 3 seconds in, without having the time to read the controls. An "empty" level as tutorial would have been great =).

Then, I don't understand the "Stay" mechanic, is it used anywhere ? That could have been a good element is the level design used that, like buttons that needed to be held down ^^.

The "dig" was not obvious, I had to re-read the tutorial to understand.

Overall, the concept is nice, but I feel like you were short of time for the level design ^^. It's okay, that's the challenge of a 48h game jam, but I'm curious what you could have done with a bit more time =)

Originally this was supposed to be a puzzle game, so having a dog sit and stay on a button or avoid spikes would have been quintessential to the overall level design. But then we ran into some snags during development and had to abandon almost all of that. The Stay! mechanic is a vestige of that older design that we decided to keep for posterity. Thank you for such salient game design critiques!