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I like the art, but text SFX is a little bit annoying. Also, I haven't got the game logic, is there a way to lose? Or,  if we bait slimes by ourselves, why do we have a castle then? Also, as I understood, these heroes can't die, so what gives us a challenge?

Hey! Thanks for the feedback, we'll make sure to work on the SFX for next time. A lot of your questions involved things that unfortunately ended up on the cutting floor due to time constraints - something I'll definitely practice working on and should be easier if I'm not learning everything on the fly. The castle has a health bar, but the heroes were also meant to have health bar. The idea, in theory, would be balancing aggro across the map. Time got away from me unfortunately, just the nature of these game jams, but happy you gave our game a try!