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Cannon Fodder's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3777 | 2.203 | 2.818 |
Overall | #4752 | 1.824 | 2.333 |
Fun | #5042 | 1.563 | 2.000 |
Originality | #5100 | 1.706 | 2.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Characters are connected together by the cannon and must work together to fend off slimes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
I like the art, but text SFX is a little bit annoying. Also, I haven't got the game logic, is there a way to lose? Or, if we bait slimes by ourselves, why do we have a castle then? Also, as I understood, these heroes can't die, so what gives us a challenge?
Hey! Thanks for the feedback, we'll make sure to work on the SFX for next time. A lot of your questions involved things that unfortunately ended up on the cutting floor due to time constraints - something I'll definitely practice working on and should be easier if I'm not learning everything on the fly. The castle has a health bar, but the heroes were also meant to have health bar. The idea, in theory, would be balancing aggro across the map. Time got away from me unfortunately, just the nature of these game jams, but happy you gave our game a try!
Nice art, nice music loop. Incomplete gameplay with an uncertain win condition - I got through the levels without finishing every enemy on screen.
Hey, thanks for playing our game! The win condition were the pick-ups dropped by the enemies, but I totally get what you're talking about. Didn't get to put as much time into the win condition as I would've liked, so I'll work on time management for next time. Thanks for the feedback!
I tried to play it because the character art in the thumbnail was super cute, but unfortunately it just crashes on launch for me. Not sure why, probably an issue with my machine or something based on the fact that other people have successfully played it. (Don't worry, I'll just skip rating since I can't play it.)
Super cute art in the thumbnail though!
Aw, that sucks to hear. Glad you enjoyed the art though!
I was very hyped for this seeing the thumbnail but kinda felt underwhelming :(
Nice character art though !
Hi, thanks for playing our game! Overscoping really bit me hard this time around, so I definitely know what you mean. We've passed on the message to our artist too!