Hey super un projet godot, par contre je peux pas le lancer (version x86):
C:\Users\scott-hamilton\Documents\GCGJ\lanrent-ongaro>.\ShootOrDie.exe
OpenGL ES 3.0 Renderer: NVS 2100M/PCIe/SSE2
Mono: Initializing module...
ERROR: GDMono::_initialize_and_check_api_hashes: Mono: Core API hash mismatch!
At: modules\mono\mono_gd\gd_mono.cpp:291
ERROR: MonoRegUtils::find_mono: Cannot find mono in the registry
At: modules\mono\utils\mono_reg_utils.cpp:161
Mono: Runtime initialized
Mono: INITIALIZED
06/03/2018 17:54:02 ## 1: EnemySpawner: Add a EnemyAsteroidStrange named Godot.P
ackedScene to the list
06/03/2018 17:54:02 ## 1: EnemySpawner: Add a EnemyAsteroidGrey named Godot.Pack
edScene to the list
06/03/2018 17:54:02 ## 1: EnemySpawner: Add a EnemyAsteroidRed named Godot.Packe
dScene to the list
CrashHandlerException: Program crashed
Dumping the backtrace. Please include this when reporting the bug on https://git
hub.com/godotengine/godot/issues
[0] mono_runtime_resource_limit
[1] <couldn't map PC to fn name>
[2] <couldn't map PC to fn name>
[3] <couldn't map PC to fn name>
[4] RtlFindActivationContextSectionString
[5] RtlDosApplyFileIsolationRedirection_Ustr
-- END OF BACKTRACE --
la version 64 bit marche nikel!!