When playing this on stream I had a hard time expressing what I thought about this game. It does have a very pleasing aesthetic and the turn based combat was a unique choice for a jam. What felt off was the pacing and the balance of the game. I was able to buff attack and then just attack every turn with little worry of losing. And for pacing the text boxes and animations felt a little too fast. I think the monster designs and concept was fantastic but there was just some elements that made the experience fall short compared to the beautiful visuals you provided. There was also issues with the body parts that were offered at the end of the battles didn't match up with what the monster being fought had.
I still feel like this is a very solid experience, I just felt a little empty by the gameplay experience versus what my eyes were seeing. I hope that makes sense. I think this game has a lot of potential to be polished up and become a mash up of Frankenstein and pokemon. lol If you want to see me try to express my thoughts in video format, you can find it here:
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One of the programmers here! I do see where you are coming from with the disconnect between visuals and gameplay and I totally agree. We were trying some new programming ideas and they did not turn out quite right, which sucked up a lot of time. Thank you for your feedback, we will make sure to keep it in mind should the project continue!