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Yeah, that's another one of the things that's I wish I could've done better. Each level is its own scene, so the music loops every transition. Wish I could've figured out a way to make it not loop within the time limit. 

I don't remember if the game was made with unity, but there you can just have music in its own gameobject and call DontDestroyOnLoad() on it

That was exactly it. Don't know why I didn't know that was a thing until now, but that has now been fixed. Thanks for the tip!